Orianna
Philippe Ravaux (3D model) • Sarah Goldberg (3D print)
2015
Animated cosplay
IoT • Maker • Arduino
A project with
Philippe Ravaux (3D model) • Sarah Goldberg (3D print)

HISTOIRE

A girl's tragedy

Once a curious girl of flesh and blood, Orianna is now a technological marvel comprised entirely of clockwork. She became gravely ill after an accident in the lower districts of Zaun, and her failing body had to be replaced with exquisite artifice, piece by piece. Accompanied by an extraordinary brass sphere she built for companionship and protection, Orianna is now free to explore the wonders of Piltover, and beyond.

CONTEXT & PROJECT

A thin line between hobby & work

Cosplay (from « costume and « playing ») isn’t such a well known hobby yet. Many biases are still sticking to it but, for me, it’s a way to challenge myself and going even further with each new project.


I made Orianna, from League of Legends, to follow through my experimentations with Arduino and motors, improvising myself as an engineer for the 400 hours I spent on it.


As you can see, I consider my hobby, cosplay, as a work of its own, and treat it with as much implication and motivation than an interactive design project.

HOW DOES IT WORK?

Versatility of technics

The costume was almost 100% hand-made with as primary materials EVA foam, Worbla (thermoplastic), fabric and electronics (2 Arduino Uno, 6 motors, 3 batteries…) I designed every mechanisms, asked the help of Philippe Ravaux for the 3D models of the rail allowing the skirt to spin and then asked Sarah Goldberg to print that rail since I didn’t have a 3D printer at the time.